Alpha .98 (almost in Beta)


Alpha .98 (almost in beta)

TLDR Full creep system overhaul

new creep new bosses and variation 

  The long The previous builds had a system for gaining and customizing the way new creep would appear. At its core it was a pretty cool match 3 mini game but was to complex and added to much player freedom which bogged the game experience down. The now current version is a bit more linear and much easier to understand and customize whenever the player wants. 


  NEW Creep system 

- using the new “phase system” each time a prep phase begins the player will be presented with 2 choices to pick from. If a locked creep is selected it will unlock for the rest of the run and appear in future waves, if an already unlocked creep is selected it will upgrade its stats.

 -players can now toggle the speed at which each unlocked creep spawn at during the "Prep Phase" (left click to increase, right click to decrease)

 -6 new creep types added for you to discover all with varying stats and abilities

 -all existing creep have been modified in some way to make them more unique 

 -creep now have stats such as: hp, move speed, shield, armor, damage 

-creep now give different rewards based on what type they are 

- The first boss now appears on wave 3 and can be 1 of 3 orbit variations, each with its own counters and mechanics.

 - 2 more 2nd level bosses were added. When the first orbit boss dies 1 of 3 random 2nd level bosses will be chosen

 - 3 new 3rd level bosses have been added

    The phase system 

Up until this point the game was live from the time you started until the time you gave up Now the game play is divided into 2 phases. Combat and prep You start the game in prep and can do a few things during it. (edited)

Prep phase

 -This is the only time walls can now be placed 

-The shop will also now only be available during this time and no longer has kill requirements to open, instead it will have a scaling cost of +2 coins to open the shop. Each time a new prep phase occurs the cost to open the shop will drop by 1 coin 

 - each time a new prep phase occurs the following applies to all non broken towers Gain +3 hp gain +3 shield break % reduced by 1% (all towers start at 5%)

 -Additionally a new XP resource can be spent on towers during this period to level up towers

- Creep tiles once unlocked can have their spawn values adjusted during prep phase and will lock out during combat. 

 Combat phase 

this is game play as usual, nothing out of the ordinary happens during this time. 

Other new things 

- creep now drop a bonus xp when killed. This varies by creep type and can been seen above the tiles in hand. This can be spent during prep phase by clicking a tower to view its stats and left clicking on the EXP bar.

 - skull effect plays at the pit to signal the boss arrival 

- the (deck) is now referred to as the tile pile

 - The mechanic previously known as enchanting is now more suitably called "stacking" since you stack towers onto each other

 - hovering the mouse over creep tiles now gives info on those creep stats and rewards 

- moved collision check for damage off of creep and onto bullets. allows less memory to be used and no more negative hp values

 - added base framework for bgm and sfx. none in the game yet but the system is now semi implemented

 - added the base frame work of persistent unlockables, none yet until after the save system is added 

Bug Fixes 

- no more crashing when a wall is placed

 - more custom stack screen fixes. no more random floating tiles

 - no more janky scrolling while in custom screen 

- a bunch of fixes to the custom builder screen

 - cata boss can now be damaged

 -Orbit boss now works as intended and has its balls shoot instead of the main part

Files

Alpha.98.zip 7 MB
Sep 25, 2021

Get Project Tiles A .98.7

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