Alpha .8
Alpha .8
New Things
creep combat All creep will now target and shoot at towers. Towers have armor, shield and health when a creep shoots at a tower damage will be dealt to the towers shield first. After the shield breaks all damage is dealt to the towers health (minus the towers armor)shields can recharge after a given time, hp will not regen and when a tower loses all of its hp it is disabled and must be sold or repaired. Each time a tower breaks it has an increasing chance to be totally destroyed.
-all creep now have unique Range, Damage and Rate of fire
-Creep for now will only target the closest tower in their range (this will change later)
-creep will not shoot broken towers
-tower hud has gotten a few changes such as colors to improve readability
-tower hud now includes armor slots
-tower hud now includes shield and health bars
-tower hud now displays values for shield and health
-tower hud now displays break chance
-towers now gain growth on health, armor and shield upon leveling up
-All basic towers now have shields, armor and health
-Basic towers feature matching shield and health values and growth rates, often lower armor
-fury towers feature higher health and lower shield with low or no armor
-shields now regen
-shield now has a break timer of 3 sec
-damage now hurts health
-towers now display armor
-armor reduces hp damage
-if you hover over a tower you can quickly view its current hp and shield in its range ring
-towers become broken when their hp is depleted, can be sold or repaired
-towers can be repaired for white eth = to level+total deaths
-towers can be sold to gain white eth equal to their current level
-towers have a 5% chance to be destroyed when killed
-if a tower is repaired it gains +5% stacking to its break stat
-added wave 20 (second boss)
BALANCE
-increased all kill requirements needed for R. Eth bonus bar
-reduced the wave bars scaling. Later waves will come slightly faster
-increased all creep hp scaling and added factors that affect the scaling amount
-increased all base creep hp by another small amount
-white eth drops reduced 30% down to 20%
-hovering over spawn tiles caused the image to scale up. this size has been reduced from 4X to 2.5X
-adjusted creep spawn timers to be 10% longer
BUG FIXES
-all group tiles now spawn in the correct area
-group tiles no longer move around in the grow zone
-multi shot tier 3 no longer crashes the game when viewing it in the shop
-shop button can no longer track negative kills, preventing the shop from being opened
-ignition ring and the enchanting effect no longer damage creep in the pit
-null creep no longer cause the null effect on towers while they are in the pit
-when merging 3 of the same spawn tile, it now properly removes all 3 from the grow zone
-fixed an issue that would cause different tiles to merge
-all towers now display their ability tool tip in the correct area and box
-Impart level 2 spell now has correct sprite
Get Project Tiles A .98.7
Project Tiles A .98.7
Status | In development |
Author | Scream Jester |
Genre | Strategy |
Tags | 2D, Deck Building, Pixel Art, Roguelite, Tower Defense |
More posts
- Alpha.98.7 The Big SquishOct 08, 2021
- Alpha .98 (almost in Beta)Sep 25, 2021
- Alpha. 89 Almost there!!Aug 11, 2021
- Roadmap Version 2Jul 23, 2021
- alpha .7X ThoughtsJul 20, 2021
- Alpha .7.5 (final bug bash?)Jul 15, 2021
- Alpha .7.3 (HOT fix)Jul 14, 2021
- Alpha .7 The First Big OneJul 13, 2021
- From Prototype To InfinityJul 10, 2021
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